![target blender target blender](https://i.pinimg.com/736x/bd/37/04/bd3704ffb4784dac66e31b1231272b28--bellinis-blenders.jpg)
Do not attempt to load target files from the previous MakeHuman™versions, as these files are not compatible with the current base. The second button loads the morphing from an existing target file. The first button creates a new empty target which will just be the original base mesh loaded in the previous step. These helpers can be annoying during the modelling of the character, so usually our artists first work on the pure body, loading the human only with the first button (image below, A), and then, in a successive step, they fit the helpers.Īfter the mesh is loaded into the scene, the MakeTarget™panel layout will change, showing three new buttons that handle setting up the morphing targets. The "helpers" are special geometries, used in MakeHuman™ as a reference to correctly fit clothes, hair and accessories. Loading the "Human + Fit Tools" will import the base human +mesh helpers(image below, B). This third option is for users that have done editing of the base mesh in another 3D modelling program and that have saved or exported the model as a Wavefront. The third button labeled "Set As Base" sets an existing mesh (that must be MakeHuman™compliant and derived from the A8_v74.obj file distributed with the MakeTarget™ release within the maketarget/data/ folder) as a human base mesh. The first two buttons load the base human mesh, respectively with and without the special fitting tools. Prior to loading any targets, the initial the MakeTarget™ panel consists of three main buttons. MakeHuman™ handles morphing with a special file format, ".target". Below are examples of target blending obtained by choosing a target that defined the character as male and combining that target with the extreme settings for other targets that determned the muscle tone or weight of the character. These targets can be combined and MakeHuman™ uses them by blending targets together and gradually applying them to the base mesh to create a nearly endless variety of human forms. The many target files used by MakeHuman™ can alter a single human base form into characters with features as different as those distinguishing male from female to as subtle as varying the shape of a single earlobe.Ī target contains the offsets by which vertices of the human base model (base.obj) deviate from the original to achieve a specific feature. Targets are what allow the slider controls in MakeHuman™ to take a single base mesh for a character and morph the shape of that character based on a variety of different feature target files. A target is a modifcation to a base mesh shape that does not alter the mesh itself but that stores information that permits the base mesh to be transformed into the target shape using ‘morphing’.